Archive for August, 2006

Finalist Profile: How to Draw a Head

Thursday, August 31st, 2006

How to Draw a Head

Category: Instructional

Finalist: How to Draw a Head

URL: media.academyart.edu/freeclass/index.html

Creators: Academy of Art University, Online Education Development & Video Team
Martha Breen — designer & Flash Developer
Mark Daugherty — art director
Jason Bowen — author & artist
Peter Barker & Micheal Baker — editor
Eugenio Castro & Bob Toy — photography
Mike Carroll — voice artist
Craig Nelson — example gallery
Facundo Lujan — video editing
Jason Shaeffer — supplementary voice
Amy Morrell — model

Artists’ Statement: The Academy of Art University prides itself on the foundational skills it teaches young artists. New students are taught the basic art skills of drawing, color and composition that they will use through out their professional career.

This tutorial gives you a little taste of the richness of our online classes. In “How to Draw a Head” we are targeting a young audience who are just beginning their artistic journey. It was our desire in “How to Draw a Head” to communicate what it feels like to be a student here at the Academy, and to capture the warmth and texture of being in one of our studio classes.

Our creative team was inspired by graffiti that students have tagged the lecture halls with. We loved the raw, energetic feel. Animating in Flash allowed us to break the learning process into a step-by-step approach, and the interface allows the student to repeat sections over and over again.

Podcast: Seb Lee-Delisle interview

Thursday, August 31st, 2006

Seb Lee-Delisle

In this podcast, Lynda interviews Seb Lee-Delisle from Plug-in Media UK, who will present two sessions at Flashforward2006 Austin: “3D in Flash: How We Made the Complex, Simple” and “Particles for the Non-Physicist.” He and Lynda discuss both his sessions, the challenges of working with 3D in Flash, and how Flash could evolve to accommodate easier 3D development.

If you subscribe to our Podcast in iTunes, this latest episode will download automatically. If you’d prefer to listen to it online or download it manually, visit our Podcast archive.

Finalist Profile: Islands of Consciousness

Thursday, August 31st, 2006

Islands of Consciousness

Category: Original Sound

Finalist: Islands of Consciousness

URL: incubator.quasimondo.com/flash/islands_of_consciousness.php

Creators:
Code, Visuals, Random Sound Engine: Mario Klingemann / Quasimondo
Composition, Sound Selection, Sound Editing: Oleg Marakov / Corpuscul

Artists’ Statement: When Oleg Marakov pointed out the similarities between his piece of randomly arranged music Islands and my random movie creator Flickeur it was immediately clear that a combination of both projects would definitely result in something very interesting. The result of this fusion - Islands of Consciousness - is not a simple combination of the two concepts but a great advancement.

Sound and Images enter a very close relationship in which the randomly arranged musical phrases are taking direct influence on the visual outcome. So when you look at this piece keep in mind that all the visuals are assembled in realtime using photos downloaded from Flickr.com. All the transitions and effects are entirely random and only happening on you screen. Other people will see a movie and hear a soundtrack that is totally different from yours.

Whilst the basic idea of Flickeur - an endless virtual videoloop that is in perpetual metamorphosis - has remained I have altered the visual engine and the image selection algoritm in many aspects. I have added several new elements to the visual grammar and there are now permanent as well as temporary manipulations applied to the material. The selection of the images is not totally random but follows an associative stream-of-consciousness rule - each new image shares at least one tag with the previous one. As you will see this creates a visual rhythm that follows certain thematic patterns. Sometimes the story seems to get caught for minutes in a monothematic impasse but then suddenly it escapes it and heads into the strangest compositions of seemingly non-related topics.

The infinite soundtrack is built upon Oleg Marakov’s idea to run multiple mp3 players parallel in shuffle mode just like musicians playing different instruments. In this case the instruments are not only pianos or synths but also natural atmospheres and sound effects. Islands of Consciousness consists of four parallel layers: Layer one plays synth background pads, layer two is the piano track, layer three holds ambient atmospheres and layer four contains all kinds of different sounds and effects. Just like in a regular composition the sounds vary in length and in fidelity and a very important part is also the space in between the notes - the pauses of different duration. There are about 40 MB of sound fragments that will be downloaded for the complete piece. Still you should hear random sound phrases pretty quickly even if you have a slow connection as the internal sound library accumulates samples dynamically. Though it must be noted that with a slow connection the probability is higher to hear repetitions more often. The same goes for the visuals - with a faster connection you will notice a higher rate-of-change between the the images.

Flashforward Note: A static screenshot cannot begin to do justice to this work; go see for yourself and be certain you have the sound up or there’s no point!

Podcast: Aral Balkan interview

Thursday, August 31st, 2006

Aral Balkan

In this podcast, Lynda interviews Aral Balkan, who will bookend Flashforward2006 Austin with his “Head Start: Flex 2” workshop on day one and the session “Supercharging Flash 8” concluding day four. He and Lynda discuss why it’s good to be a blogger, and Aral’s recent involvement with OS Flash, iCommons, web standards, and of course Flex and Flash.

If you subscribe to our Podcast in iTunes, this latest episode will download automatically. If you’d prefer to listen to it online or download it manually, visit our Podcast archive.

Flashforward2000: important event!

Tuesday, August 29th, 2006

Flashback Flashforward

Since everyone else is posting about this today too: hooray, we made the cut!

Adobe launched their interactive browser containing highlights from the past 10 years of Flash history, and hey look, there’s Flashforward, an “important event” from the year 2000!

(I guess it wouldn’t have been fair to list us as an important event every year since then; we’ll take it as a given.)

There’s a nice video of Lynda reminiscing about all the ticket counterfeiters… yeah, like photocopying a black and white slip of paper was so difficult! So much for the honor system. Hopefully some of you paid for a ticket in the years since! (Note that we implemented stringent counter-counterfeiting measures in subsequent years: you needed to find access to a color photocopier!)

There were other important milestones in the past ten years of course, so enjoy browsing through all of them!

Psst: Tokyoplastic (2002) isn’t actually based out of Tokyo, is it? We keep sending their film festival awards to the UK…